Cramgene | About | Contact | Links | Home


   
Flashback Reviews ( Back to Index )

Title: Xenon 2: Megablast
Platform: Atari ST Computer

Developer:
The Bitmap Brothers
Publisher:
Image Works
Release: 1989
Xenon2: Megablast is ©1989 Mirrorsoft Ltd, ©1989 The Bitmap Brothers.

Now Playing: Megablast
(Music sequenced by Chuck Dodgers)

Shortly after inserting the Xenon 2 diskette, a hip hop track by Bomb The Bass blasts out of the speakers to accompany the game's then-cool credit presentation. With a click of the fire button, you're blasting away wave after wave of Triassic and

Jurassic amoeba, insects, and creatures, while climbing the evolutionary scale to the final space level, by which time you're probably begging for more padding at the edge of your seat. Only by collecting credits left behind by vaporized foes can you upgrade your ship and have a chance at surviving the next level.

Released in August 1989, Xenon 2: Megablast revolutionized the shoot'em up and left its players with a sore thumb aching to play again.

It hosted the most challenging and addictive shoot'em up action we've ever experienced, even to this day. The Bitmap Brothers defined the term "armed to the teeth" and today's games still don't match the awesome firepower of Xenon 2. Gameplay and re-playability deserved top marks.


Graphically, Xenon 2 was pixel-perfect. From the title's slick black packaging to the gorgeous  parallax background, to the player's glowing ship ammunition, the art deserved all 5 stars and more. In fact, we literally deciphered their 16-colour palette and incorporated it to many of our 4-bit color games on the Atari ST. The Bitmap Brothers had found the perfect "gray", brown, and green shades, and proved this by using the same, or very similar, palette in Gods (another fabulous game by The Bitmap Brothers).

Xenon 2's music and sound was as good as it could ever be on the Atari ST. The tune was so catchy; we didn't care about its endless looping during the entire game.

No game is without flaw, and Xenon 2 was no exception. The ending, or more specifically the lack of one, was its only noticeable defect. However, as shocking as it was for the player, its high re-playability made up for it.

Xenon 2: Megablast will truly continue to influence our game designs. Surprisingly enough, today's game creators still haven't tapped some of its obvious ingredients for success.

- Yamisoft team.






 

Copyright © 2002-2008 by Yamisoft Entertainment Inc. All Rights Reserved.
Yamisoft Entertainment Inc. is a registered company of British Columbia. Incorporation number 644783.
Throughout this web site, the name Yamisoft refers to Yamisoft Entertainment Inc. unless the necessary implication requires otherwise.