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Title:
Contra 3: The Alien Wars
Platform: SNES
Developer: Konami
Publisher:
Konami
Release: 1992
Contra
III: The Alien Wars is ©1992 Konami
Corporation. |
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Now Playing:
Level 1 Theme |
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As you may have noticed in our previous flashback
reviews, the Yamisoft team grew up together
playing these reviewed games. In fact, we're
brothers and one of the major benefits of having a
brother is the ability to enjoy 2-player action. The |
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large majority of the classic games we played were
2-player titles simply because we both wanted in on
the action. There's nothing more fun than a
cooperative challenge, hence today's massive
multi-player genres.
To this day, whether
we're playing the latest sequel to Age of Empires or Unreal Tournament over the Internet, Scorpion and Maddog remain a
team. So where did we acquire those long term
aliases? From the best action-packed series ever
created: Konami's Contra. |
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Despite
the hundreds of blissful hours spent playing Contra
and Super C on the NES (we'll stick to the home
console versions), this short review covers Contra
III: The Alien Wars for the SNES as it is easily the
best in the series due to hardware assisted
enhancements. Unfortunately, the commando legends
Scorpion and Mad Dog were replaced with Jimbo and
Sully in Contra III, but their names live on through
our persistent game aliases.
Konami holds the best recipe for addictive 2-player
non-stop action. Contra III is by far the best
cooperative platform shooter for the SNES. Set in an
industrial future, Jimbo and Sully are out to rid
the Earth of a destructive alien invasion. That's
all you need to know to start firing away and
venting a little stress.
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Ammunition is unlimited and weapons are plentiful.
Machine guns, lasers, flame-throwers, homing
missiles, Spreads, and grenades are your weapons of
mass destruction against some of the largest and
ugliest bad-ass bosses in the SNES world. The first
boss you'll have the pleasure to toast is a mutant
dinosaur able to breathe fire and spit maggots while
its enormous half-screen carcass shakes the ravaged
concrete scenery. Its eerie shriek and bestial
comportment make it seem almost alive.
Special
effects are the best any SNES title has seen. From
air raids to blinding explosions, the earth trembles
at the weight of some beasts, and the TV room seems
to get warmer as a mechanical boss tries to
obliterate you with its steel rattling explosives.
You get to climb walls and ride futuristic
motorcycles, air missiles, tanks, choppers, and
spinning quicksand, all in the same game! And when
you think it's finally over, the final boss makes
you rethink what end bosses are all about (PS: You
haven't defeated "it" until you've
finished the HARD game).
Controls are flawless, making defeating foes the
challenge as opposed to mastering some awkward
interface. The levels in Contra III alternate
between side scrolling and top-view, and each level
is unique and progressively more difficult, keeping
the action fresh and entertaining. Music and sound
perfectly complement the look and feel of the game.
As usual, our flashback reviews aren't aimed at describing
the game content, as you'll find an abundance of such
information in other reviews. We aim to capture the
feelings our favorite classic games convey and focus on
the magic behind such titles. Pondering our last
edge-of-your-seat-throbbing-thumb Contra experience, a
great sense of power, 2-player fun, and accomplishment are
the most prominent memories. A series we will never
forget.
- Scorpion
and Maddog.
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Yamisoft
Entertainment Inc.
Yamisoft Entertainment Inc. is a registered company of British
Columbia. Incorporation number 644783.
Throughout this web site, the name Yamisoft refers to Yamisoft
Entertainment Inc. unless the necessary implication requires otherwise.
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